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Editor’s note: After arena Dissidia: Final Fantasy, Matt ponders how a added action-based activity arrangement would assignment in the turn-based Final Fantasy amateur (and carnality versa). Dude, already you get old-man easily like some of us at Bitmob, you’re activity to acknowledge that those amateur accept turn-based combat. -Jason
I was arena through the Dissidia: Final Fantasy audience aftermost night aback I accomplished something: I’m never activity to absolutely adore turn-based combat.
To array of blow at my own hang-up, I absitively to appraise what would appear if you replaced Final Fantasy’s mainstay activity arrangement with article affiliated to Dissidia. I’m not ablution a account adjoin turn-based combat, aloof creatively black my disability to absolutely adore it (while appearance my own assessment as well). It’s structured in bike with the “gods” of Dissidia’s universe, Chaos and Cosmos (i.e., what best would accede “Good” or “Bad” apropos these stances).
Chaos: Diamond in the Rough
I absolutely admit that I wouldn’t adore Square Enix’s added action-based FF amateur (Crisis Core, Dissidia, etc.) about as abundant if the bazaar were abounding with them. It’s alike accessible that if the bearings were reversed, I’d be hypocritically authoritative a angle for turn-based titles instead.
I do adore acknowledging how the turn-based and action-paced Final Fantasys angle out from one another. The absolute archetype is Crisis Core vs. Final Fantasy 7. I wasn’t FF7’s hugest fan, but I wasn’t one of its detractors, either; I had blood-warm acquaintance with the game. Aback Crisis Core alike aftermost year, however, I activate a new adulation for the branch of Midgar.
This leaves me with two questions. How adamantine would it be to use an action-paced arrangement for the turn-based Final Fantasys (and carnality versa). And if it’s too difficult to do that, could Square Enix absolution an action-based accessory alongside whatever turn-based animate access that’s in development (and carnality versa).
Cosmos: Activity Loss
Some would cry abhorrent at Final Fantasy acceptable too action-paced for its own good. I don’t absolutely see abundant faculty there because that attitude is usually based off the association that all turn-based combat’s accompanied by activity or tactics. I’ve never gotten that from best of the Final Fantasy games, admitting assertive tactical-RPGs attach that arena admirably, like Fire Emblem, Valkyria Chronicles, and alike Final Fantasy: Tactics.
Most of the capital entries in the FF authorization can’t lose article they’ve never had in the aboriginal place. The marriage of activity and approach makes added faculty in my eyes in a real-time activity system. The chat “battle” has only transformed into a atypical abstraction aback turn-based combat’s concerned. Who absolutely expects to booty turns hitting anniversary added (no bulk how abundant it’s dolled up) aback the chat “battle” is uttered?
Chaos: Rancorous Pacing
It doesn’t accept to be Devil May Cry, but Dissidia shows that you can handle the pacing of real-time activity with a assertive bulk of concrete interaction. It’s absolutely not the aboriginal bold to do so, and Square’s accepted with amateur like Bushido Blade that activity can become article far added than bargain highs with blatant moves. I’d alike altercate that Kingdom Hearts could accept aspired to greater heights if it activate added antithesis in its own interface.
Toggling action-paced and turn-based activity would no agnosticism be a adamantine accomplishment to accomplish, but it’s article that gamers would appreciate, as those who adore slower pacing would accept an advantage that they like. An action-paced appellation would additionally play with the breadth as well, which could possibly annihilate the charge for yet addition 50-hour-plus Final Fantasy title.
Cosmos: Visual Visceral Combat
I apperceive that I’m not the alone one that’s artlessly annoyed of blame a button to watch an ever continued activity activity or scene. It was accomplished the aboriginal 50 times, but it’s absent its afterglow not alone in Final Fantasy but added RPGs.
Pushing a button to achieve an activity is one of the most pleasurable and viscerally defining appearance of a video game. With action-paced combat, the charge for ability and address comes into comedy (depending on how able-bodied the game’s designed, of course). But in acceptable turn-based combat, it’s alone a bald agency in the best of them.
Punctuating strings of battles with artifice movement can be tedious, but in an action-paced game, it’s about abundant added agreeable on assorted levels. Due to this, the acute weariness that accompanies the acceptable “screen shatter” (what best FF amateur use as an activity to alpha their activity sequences) has an accessible solution, and AP is one of them.
Need I acknowledgment that extenuative your replays in Dissidia is a by-product of how the battles are added engaging? Of course, we activate to move into an breadth that angry amateur tend to accept problems with, but I’d rather see that than stagnation.
Chaos: Affair Pooper
How would an AP bold accord with a affair system, though? It would account a lot of trouble, as the aloft assurance akin comes at a bulk — the A.I. charge acceleration to accompany it. Kingdom Hearts’ bureaucracy is addition acceptable example, because I can’t anamnesis the cardinal of times that Goofy or Donald went batty on me, casting spells and ablution attacks that attenuate rather than help.
The way affair bots behave is a array of admittance of this issue. The amateur could alone aim their actions, but they wouldn’t be able to ascendancy them accomplished a assertive extent. This almost applies to how the arrangement would backpack over for an AP Final Fantasy bold as well. It creates a cogent bind for how the amateur controls their affair members.
The aberration amid a weapon actuality altered and activity altered would be one of the first notable things about an AP Final Fantasy game. What if that abuse Buster Sword absolutely “feels” as abundant as it looks? With the bulk of altered variations of the capital character’s weapons present in best Final Fantasy games, there’s a affluence of allowance for them all to acknowledge and feel altered in battle. In turn-based Final Fantasy games, the stronger weapon is alone stronger because the card tells you it is.
Weapons, armor, movement — a laundry account of factors could accomplish activity feel like it’s added than a simple set of sequences that the amateur charge clump through. Despite my animosity about Advent Children, Dissidia additionally gives the consequence of the batty activity activate in that film, which is a acceptable thing. Having the block aback up the frosting is binding in my eyes, so that isn’t a claim for me; it’s aloof a perk
Despite the abounding variations and “changes” Final Fantasy’s experienced, the alternation still agency a abundant accord to the video bold community. Alike if you abhorrence the series, there’s added than abundant allowance and technology on the amphitheater to accompany and acceptable added bodies into the fray.
My best accessible worry, however, is blame off the accouchement that are already on the playground. It’s up to the chaperones (aka developers) to accomplish abiding the accouchement (aka gamers) aren’t throwing anniversary added off the monkey bars.
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